The French Roulette Guide

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French roulette consists of a cylinder of 37 numbers and a playmat. Hosted by a table manager and three croupiers, with no limit on the number of players, this legendary คา สิ โน สด game

How to play French roulette

1: “Ladies and Gentlemen, place your bets.”

The croupier spins the cylinder and announces “place your bets” while throwing the ball. Players can then place their chips on the mat or ask one of the dealers to do so. This is called ” making an announcement. ” Depending on the type of bet, the chip can be placed on a square or straddling two, three, or four squares.

2: “Nothing is right.”

As soon as the croupier announces that “nothing is going well,” you can neither bet nor move your chips.

3: “The game is over.”

This announcement is made when the ball makes contact with the squares of the wheel and begins to bounce from squares to squares before coming to rest on one of the 37 squares.

The croupier then announces the number is drawn and the three groups of ties to which he belongs. After collecting the losing bets, the dealer proceeds to pay the winning bets.

The carpet of French roulette

The “simple chances” are located on each side of the carpet; they are: red, black, even, odd, miss, pass. These are the most interesting bets in roulette in terms of odds.

Case of getting out of zero and being put in prison

In the event of leaving zero, the bets on simple chances (Black, Red, Even, Odd, Miss, or Pass) can either become bets “in prison” (not recommended) or be shared between the bank and the player.

When putting in prison, the wager is placed on the line for this purpose on the play mat. The next move decides the fate of this wager: if the simple chance that was played at the start wins, the player recovers his full amount.

Putting in prison gives an additional advantage to the casino; therefore, it is to be avoided and prefer him to split the bet. This particular rule decreases the casino’s advantage in French roulette to 1.35%.

The other types of roulette differ in the layout of the table and the distribution of numbers and possible bets. Also, the rule of zero (imprisonment) only exists in French roulette.

D’alembert’s Martingale

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You bet on a single chance, and if you win, you lower your bet by one, and if you lose, you increase your online sports betting bet by one, and so on.

 

The name of the following 96ace sgd casino gambling process does not mean that d’Alembert believed it was a winning method. The Martingale of d’Alembert (or rising of d’Alembert): the initial stake is K francs; then, each time you win, you decrease your stake by K francs (because you think that the luck has just been favorable to you and that it is likely to be less so the next move), and each time that you lose you increase it by K francs (luck should now serve you better, do you think). [Learn more about the D’Alembert-art192 martingale].

 

When the rule leads to betting 0 francs, the stake is not reduced, which remains Kfrancs. When we are close to the goal, we do not bet more than it is necessary to reach it: if, for example, when the objective is 100 francs, d’Alembert’s rule leads us to 98 francs and we suggests betting 6 francs, we only play 2 francs. For each result, 50,000 tests were made; the results are given in Box 2.

 

Here again, the more p is favorable to the bank, the less often one succeeds. Then, in the case p equal to 1/2, the simulations find approximately the values ​​calculated for the constant bets (the variations compared to the theoretical values, 1/10, 1/2, and 10/11 are not significant).

 

This is deduced from a remarkable theoretical result, which indicates that, in the case p equal to 1/2, to go from A francs to B francs, all the strategies are equal.

 

If p is 1/2, whatever you do, you will succeed A times over B, neither more often nor less often.

 

Third result: as in the case of constant bets, we increase our chances of increasing K’s values.

 

For p equal to 18/38, for example, depending on whether you start from Kequal at 1 franc, K equal to 5 francs, or K equal to 10 francs, your probability of success drops from 3.56 percent to 3.72 percent. Then to 4.79 percent.

 

When p is less than 1/2, of the game strategies, tried so far, d’Alembert’s strategy with K equal to 10 is the best.

Understanding Craps Bets

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Craps is played in several phases. Some bets are only possible at the start of a game, others only during the online slot game malaysia. A game begins with the first come-out roll and ends when the sum obtained is drawn again, or a 7 is rolled.

 

The trick is not to learn all the bets jdl online casino, but only the ones that interest you. The basic bets are the “Pass” and “Don’t Pass” bets. We recommend that you learn (and use!) “Associated Odds,” which significantly reduce the house advantage. We have not listed all the bets, only the most common and / or the most interesting.

 

Pass (“Pass Line” in English) -> A

 

This is the most basic bet in craps (also called the “Front Line” bet), almost all players bet on this one.

 

 Placed before the first throw, it can be increased afterward but not withdrawn.

 

 On the first roll, he is paid 1: 1 if the numbers 7.11 come up and loses if the numbers 2,3,12 come up.

 

 Then he is paid 1: 1 if the point is rolled and loses if the 7 is rolled.

 

 The stake is withdrawn once the bet is won or lost.

 

Example of bet Passe

 

Jean arrives at the table and bets 5 euros on “Passe.” He makes the first throw and gets a total of 7. He wins his stake, and the game is over. He then chooses to replay the same bet and rolls again. This time, he rolls a 5 and a 4, that is to say, 9. The 9 does NOT end the game, his bet remains on “Pass,” and a white puck appears above the 9 to indicate that the Point will be equal to 9. for this part.

 

Don’t Pass -> H

 

Also called the bad bettor or “Black Line” because the person wins when everyone else loses.

 

 Placed during the first throw, it can be reduced or withdrawn.

 

 On the first roll, he is paid at 1: 1 of 2.3 and tied for 12 (money returned), and he loses at 7.11.

 

Come / Don’t Come (“Come” / “Don’t Come”) -> C – I

 

A “come” or “don’t come” bet is played once the Point is established and follows the same rules as the “pass line” or “don’t pass.” It is available once the Point has been established.

 

Associated odds (“Odds” or “Lay”)

 

After the initial roll, the player can make an additional bet to his bet already made on Pass, Come, Don’t Pass or Don’t Come to increase his stake. This is called betting on the associated odds (Odds) of the Pass or the Come, or betting on the associated odds (Lay) of the Don’t Pass or the Don’t Come.